Sydney loves colour: Vivid turning the Harbour into a neon playground, Barangaroo’s glass catching sunsets,
jacarandas exploding purple through Kirribilli, and the Opera House sails wearing every shade under the sun.
GEMIX 100 taps that palette and shakes it into a candy-bright grid of gems, where clusters
pop, new stones tumble, and special worlds switch up the rules like a southerly storm flipping the mood on
George Street. It’s part puzzle, part slot, all dopamine — a breezy tram ride of cascades that suddenly turns
into a firework show. Fire it up at Clubhouse casino and let the grid glow like Darling Harbour
on New Year’s.
The engine is a 7×7 grid with cluster pays and cascading wins. Match 5+ of the same
gem in a cluster (touching horizontally or vertically), they explode, and new symbols tumble from above.
Fill the Crystal Charge to unleash world powers, then Supercharge it for
multipliers that stack like reflections on the Harbour Bridge. Each world — The Miner’s Pit,
Princess Gardens, and Wizard’s Tower — comes with its own wilds and map patterns that nudge
the board into those saucy, screen-wide wipes. It’s bright, quick, and made for a Sydneysider’s commute.
Signature Features
- 7×7 Cluster Grid: Wins form with 5+ matching gems in a cluster; bigger clusters = bigger pays.
- Cascading Wins: Winning gems vanish and new ones drop — chains build multipliers and meter.
- Crystal Charge: Fill the meter with wins to trigger a random World Power.
- Supercharge: Overfill the meter to apply a global multiplier (e.g., x2 → x4 → x8 in stages).
- World Wilds: Miner, Princess, Wizard each add their own flavour of wilds and grid tweaks.
- Pattern Map: Complete glowing cells behind gems to progress worlds and unlock new powers.
- Mobile-First: One-thumb delight — perfect for the L2 tram through Surry Hills.
Specs at a Glance
Item | Detail |
---|---|
Layout | 7×7 grid (cluster pays) |
Pay System | 5+ matching gems in a cluster (orthogonal) |
RTP | ~96.2% (confirm in-game at Clubhouse casino) |
Volatility | Medium–High (steady trickles with thunderclap boards) |
Core Features | Cascades, Crystal Charge, Supercharge, World Wilds, Pattern Map |
Max Win | ~10,000× stake (indicative) |
Bet Range | From “cheeky arvo spin” to “Friday-night sparkle” |
How to Play (Sydney Edition)
- Pick your stake: Like ordering gelato in Newtown — single scoop or triple-stacker.
- Spin the grid: 49 gems drop in; clusters of 5+ matching colours pay and pop.
- Watch cascades: New gems fall; chains charge the meter and can snowball into wild features.
- Use world powers: When the Crystal Charge fills, a random power from the current world fires.
- Supercharge it: Overfill to apply multipliers (laddering across the rest of the spin).
- Complete patterns: Cells behind winning clusters light up the map; finish it to advance worlds.
- Bank it: Huge board wipe? Skim some off and picture a stroll along Barangaroo boardwalk.
Gem Tiers & Cluster Pays
Gem | Tier | Cluster Size | Typical Return | Notes |
---|---|---|---|---|
Star Gem | High | 5–25+ | Top-line; scales aggressively with size | Screen-spanning clusters with Supercharge are night-making |
Heart / Diamond | Medium–High | 5–25+ | Strong mid-board anchors | Love World Wilds; great for meter build |
Pentagon / Hexagon | Medium | 5–25+ | Reliable connectors | Often converted by powers; glue for big chains |
Teardrop / Square | Low | 5–25+ | Frequent, modest returns | Fuel for charge; expect them to vanish in waves |
*Exact values scale with stake and cluster size; check the in-game paytable at Clubhouse casino.
Worlds & Powers
Each world paints the grid with its own personality — from miner’s grit to fairytale swish to arcane crackle.
Clearing the Pattern Map advances you to the next world; complete all maps to unlock enhanced rotations.
The Miner’s Pit
- Wild: Miner’s Lantern — drops as sticky wilds for a single cascade step.
- Powers:
- Rockfall: Turns 3–10 random gems into the same symbol for giant cluster potential.
- Dynamite: Blows a cross pattern, removing gems and dropping new ones from above.
- Map Shapes: Zig-zag seams; think of a coalface cut into The Rocks’ sandstone.
Princess Gardens
- Wild: Crystal Flower — spreads to adjacent tiles on the next cascade.
- Powers:
- Bloom: Upgrades a selected gem type up one tier across the grid for the cascade.
- Butterfly Sweep: Converts a random 5×5 window into a single symbol family.
- Map Shapes: Curving paths like Hyde Park under the fig trees.
Wizard’s Tower
- Wild: Arcane Star — teleports to complete clusters before the tumble.
- Powers:
- Chain Lightning: Selects a symbol; every instance morphs into a second chosen symbol.
- Portal Shift: Teleports edge gems toward centre, collapsing gaps for mega clusters.
- Map Shapes: Concentric rings, like ripples out from the Opera House during Vivid.
Supercharge Ladder (Shared)
Charge Level | Trigger Condition | Global Multiplier | Notes |
---|---|---|---|
Crystal Charge | Meter full | x1 + Power | Fires a world power; resets unless overfilled |
1st Supercharge | Overfill once | x2 | Applies to subsequent cascades this spin |
2nd Supercharge | Overfill twice | x4 | Sydney-sparkly territory; boards can melt |
3rd Supercharge | Overfill thrice | x8 | Fireworks over Darling Harbour level |
Number of overfills achievable depends on luck and chain length. Multipliers apply to wins after activation.
Pattern Map — How Progress Feels
Behind the gems is a faint grid of cells. Any cell covered by a winning cluster lights up. Light the whole
pattern to complete a Map and move to the next world. Maps grow trickier, but the powers feel punchier.
The sensation is classic Sydney: slow stroll down The Rocks, then suddenly you’re on Circular Quay and the
view just opens up.
- Small clusters first: Sweep edges to tick awkward cells early.
- Power timing: Save world powers (by delaying Supercharge) if you still need corners.
- World loops: After finishing all worlds, you loop with a higher chance of premium gems.
Bankroll Plans for a Gem Run
Bankroll | Stake / Spin | Main Aim | Adjustments | Local Tip |
---|---|---|---|---|
Casual (20–40 units) | 0.2–0.5 units | Finish one map + see a Supercharge | Drop stake if 25+ dead boards | Play a Town Hall → Wynyard train loop |
Balanced (50–100 units) | 0.5–1.5 units | Two maps + x4 Supercharge ladder | Step up after any x2 activation | Barangaroo boardwalk pacing |
Bold (100+ units) | 1.5–3 units | World loop + x8 ladder attempt | Skim profits after a full-board wipe | Ferry glide past the Opera House |
Reading the Grid (Flow Tips)
- Early clusters centre-left: Great sign — edges fill naturally; push for charge.
- Two powers in quick cascades: You’re in a hot cycle; chase a Supercharge.
- Awkward corners unlit: Lower stake for a few spins; fish for Miner Rockfall or Wizard Portal.
- Princess Bloom appeared: Keep rolling; upgraded tiers make x4 more realistic.
- Dry 20-spin patch: Drop a notch, take a breather, re-up when a power returns.
Advanced Feature Notes
World Wild Synergy
Wilds don’t just substitute — they steer cluster shape. Miner Lanterns prefer to spawn near existing pairs,
Princess Flowers spread on diagonals to fatten edges, and Wizard Stars “teleport-complete” clusters that are
one tile short. Watch where they land; you’ll start feeling the board like a surfer reading a Bondi set.
Charge Discipline
- Pre-charge boardcraft: If the grid already looks tidy, hold off spending the first power until a lull.
- Edge-first maps: Use miner Dynamite to blast awkward rims and drop fresh cores.
- Supercharge timing: Don’t rush — a late x4 after a Bloom or Lightning often pays more than an early x2.
Dead-Board Recovery
Stuck with islands of singles? Wizard Portal Shift pulls edges inward; if you see that power ready,
stick for a few spins. Miner Rockfall is your Plan B — force-matches are underrated stabilisers.
Sydney Flavour (Because We’re Playing from Here)
- Opera House: Supercharge activations splash the UI like sails lighting at dusk.
- Harbour Bridge: Multiplier steps arc along a subtle bridge motif up top.
- Barangaroo: Big wipes mirror across glossy glass; the whole screen feels taller.
- The Rocks: Pattern Map textures echo sandstone blocks behind the gems.
- Hyde Park: Princess Gardens powers add leaf-sway ambient audio like a fig-tree breeze.
Quick FAQ
- Bonus Buy? If available in your region, it usually relates to instant Crystal Charge — check at Clubhouse casino.
- Do wilds count toward charge? Yep — any winning cluster contributes.
- Can I reach multiple Supercharges in one spin? With enough cascades, yes — x2 then x4, sometimes x8.
- Portrait friendly? Absolutely — designed for trams, ferries, and café queues.
- Responsible play? Always — enjoy the puzzle flow, not just the fireworks.
Strategy from a Sydney Native
- Map before Max: On new worlds, prioritise pattern completion — the later loops get spicier.
- Chain Aware: Track how often 2+ cascades occur; if chains are frequent, aim for Supercharge windows.
- Power Pairing: Bloom → Portal Shift → Supercharge is a classic ladder to chunky boards.
- Bank Portions: Full-grid wipe or x4 ladder pay? Skim 40–50% and reset like a Hyde Park breather.
- Session Shape: 15–25 minutes — like a twilight wander from The Rocks to Circular Quay.
GEMIX 100 is the colour of Sydney in your palm — bright gems, quick cascades, and world powers
that feel like light shows across the Harbour. Spin it at Clubhouse casino, chase your
Supercharge, and let the Pattern Map lead you from miner grit to garden calm to wizard crackle. Play responsibly,
mate — the city will still glow tomorrow, and so will the grid.